The CLAMP TRPG Project

Character Creation

Needed tools:

Two Decks of Cards

Character Sheets

Pens, Pencil, Paper, or any writing tool you prefer

Extra Paper

  
  

Imagine Your Character!

What do you want your character to be?

This can be as simple as what you want your character to look like, what abilities they have, or even just their name and birthdate.

Determine Character Rank (CR)

For balanced gameplay, all characters should choose the same CR as these points will be distributed into Ability Values.

  
  

Determining Ability Values

There are 3 main Abilities that you can allocate the points after you have selected the groups Character Rank from the chart. You do not have to allocate all of your Ability Value points but the total amount of allocated points cannot exceed the Max Totals on the Character Rank Chart.

  • Intelligence
  • Represents basic intelligence, education, etc. Determines how well the character can handle various difficult and challenging situations that require brainpower.

  • Strength
  • Represents basic physical strength, endurance, recovery, etc. Determines how well the character can handle various difficult and challenging situations that require physical activity. However, it does not apply to abilities that are primarily related to the brain, such as dexterity (in that case, "Intelligence" is used).

  • Luck
  • Represents how good a character's basic "luck" is. It is a congenital ability, and a lower value makes it more likely for the character to get involved in accidents or events (bad luck). A higher Luck Ability means you can also use Redraw Points to change an undesired scenario to one that's hopefully better

    The larger the value you set, the more skilled that ability is.

    For Example, If your group chooses Superhero CR; the max score an Ability Value could be is an ‘A’ (10) and the total amount of points you have allocated cannot exceed 21.

    Decide your Ability Values and then determine the Redraw Points based on your Luck Ability Value.

      
      
    

    Special Abilities

    Special Abilites (SA) are what makes each of your characters unique.

    They are special abilities that can be chosen from the chart, if you have an idea for what your character could be skilled at.

    They can be randomly chosen by drawing a playing card (or 2). The choice is up to you.

    Only one Special Ability is selected by the player with the exception of the Universal skill. The Universal is the “Jack of all trades, master of none” Ability, as you are able to choose one from each of the “Super Skill” sub tables. (For example, An Universal character could be skilled in “Gambling”, “Acting”, and “Hypnosis”, but it would depend on the Ability Value of that skill whether you were actually good the Special Abilities)

    Adjust Character Before Play

    This is the last chance to change your character before play. Did you choose any abilities that inspired you to make a vastly different character than what you pictured in the first step? Half of the fun of this game is making a character that you will enjoy playing. If you’re still struggling to decide, leave it up to chance! As long as you have set a Character Rank (CR) and some Ability Values, you can use the Special Ability Chart and a deck of playing cards to randomly determine a special ability for your character.

    You are now ready for Gameplay

    ©repth